write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
x_res 1280; # x_res <int32>, Fixed window width #
y_res 1024; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
explicit_thread_affinity true; # explicit_thread_affinity, Enable thread affinity #
enable_steam_update_thread true; # enable_steam_update_thread, Enable Steam Update Thread #
gfx_hdr 0; # gfx_hdr <int>, Set high dynamic range rendering quality #
gfx_shadermodel 0; # gfx_shadermodel <int>, Set shader model, 0-SM3, 1-SM4, 2=SM4.1, 3=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
gfx_texture_quality 0; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_device_type 1; # gfx_device_type <int>, Set device type, 0-D3D9, 1-D3D11, 2-GL3 #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
gfx_unlimited_video_memory false; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
gfx_tesselation false; # gfx_tesselation <bool>, Enable tesselation #
gfx_alpha_blend 0; # gfx_alpha_blend <int>, Set the alpha blending quality, 0 - alpha test, 1 - standard OIT, 2 - Intel accelerated AOIT #
gfx_gpu_select 0; # gfx_gpu <int>, Select gpu on a multi-gpu config, 0 = first gpu, 1 = second gpu, ... #
gfx_direct_resource_access false; # gfx_direct_resource_access <bool>, Enable Direct Resource Access #
gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - low, 5 - extreme #
gfx_unit_quality 0; # gfx_unit_quality <int>, Set the quality of units. 0 - low, 5 - extreme #
gfx_building_quality 0; # gfx_building_quality <int>, Set the quality of buildings. 0 - low, 5 - extreme #
gfx_water_quality 0; # gfx_water_quality <int>, Set the quality of water. 0 - low, 5 - extreme #
gfx_shadow_quality 0; # gfx_shadow_quality <int>, Set shadow quality. 0 - off, 5 - extreme #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set tree quality. 0 - low, 5 - extreme #
gfx_grass_quality 0; # gfx_grass_quality <int>, Set grass quality. 0 - low, 5 - extreme #
gfx_terrain_quality 0; # gfx_terrain_quality <int>, Set terrain quality. 0 - low, 5 - extreme #
gfx_unit_size 0; # gfx_unit_size <int>, Set unit size. 0 - small, 3 - ultra #
gfx_fleet_size 0; # gfx_fleet_size <int>, Set fleet size. 0 - small, 2 - large #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder "./screenshots"; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_gpu ""AMD Radeon HD 7470""; # gfx_gpu <path>, The GPU description #
gfx_effects_quality 0; # gfx_effects_quality <int>, Set effects quality. 0 - low, 5 - extreme #
gfx_vignette false; # gfx_vignette <true|false>, Enable vignette #
gfx_blood_effects true; # gfx_blood_effects <bool>, Enable Blood effects #
gfx_nightmare_mode false; # gfx_nightmare_mode <bool>, Enable Halloween visuals #
batter_meter true; # battery meter <bool>, Show battery status #
external_browser false; # external_browser <bool>, Use external browser for encylopaedia, internal browser if set to false #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
default_camera_type 2; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #
Там с начало будет стоять или 0 или 1 ,надо как в примере поставить на 2 потом нажать на крестик и сохранить и у вас в игре появиться птичий полет.Создал тему для новичков .
Сообщение отредактировал Максимус Деций: 18.01.2015, 15:35